New Layout Design and would like people to tell me whats wrong with it.

a_batey
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No votes yet

Hey Guys im in the process of desinging a new layout and thought i would post up the plan and get a few of you to offer your advice and tell me what could be done better. Its always better to have more then one set of eyes.

Anyway A bit of background on it. firstly it is designed to wrap around an 600mm concrete wall in my unit with two modules on either side and an end one connecting them. It is desgned to give two 2 metre by half metre modules and the end connecting one.

 I plan to scenic the two large models first.

Anyway the track plan. I am looking at 1950s New Haven layout running short bracnhline style trains using car card and way bill systems. Im looking at modeling the fall of new england.

I have several structre kits at home for one section of the layout as well as others in transit like bar mills waterfront willys, majestic hardwear and mooneys plumbing and will be getting a number of other laser kits.

I am thinking the end module may be a good place to place a depot and a possible interchange track. Anyway let me know what you think.

Regards

Adrian

 


Location(s)

sydney, NSW
Australia
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railohio
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Way too much track for the

Way too much track for the size of the layout. You definitely don't need that many yard tracks for a branch line layout. I'd also drop the "town" on the right as it would virtually run in to the other two making one continous scene.

In the top town remove the three tracks at the very top and the turntable lead closest to them. If you're not runnning steam you can eliminate it entirely. Put another "yard" track where you now have the depot and move that to the right across a track closer to the road. You could replace the yard another industry, like a lumber and/or coal dealer.

In the town on the right I'd simplify it down to just one spur to one business.

In the town at the bottom I'd completely redsign it with a mainline running across the very bottom, an interchange with that, and a much smaller yard. If you are running steam you'll need to add a turntable here as well.


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SP4217
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Great plan

Hello,

This is a great  plan for a 1950's branchline. I like the  Idea  of a interchange but i would put the  interchange on the lower module, with that being the "major" yard,  and the branch line going to the "north" module.  not sure what your train length  plan is, but  if you could lengthen the siding  on the end module a bit, if you plan  to run more than one train. other than that.  like i said its agood plan,  In my piles layout plans i have one that ive been working on, that looks allot like the  top module. I was just going to  model the end of the line, with staging representing the rest of the world.  I planned on a freight and a local  passenger train 2-3 cars max.  if your running small steam, you might want to put in a turn table at both ends, but if your running desiel, no worries there.  good luck,  take some construction  pix :)

cheers 

Jason 

 




code40
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Switchback

One serious problem with your plan is the fact that the four yard tracks at the bottom are only connected to the layout via a short switchback. The switchback length will limit the length of train that can move from the yard to the main which appears to be no more than a locomotive and three or four cars.

What's the purpose of the spur track at the top right? There doesn't appear to be room for an industry, but if it's meant to be a yard lead, it's too short. 

For the type of layout it seems you're interested in, I would recommend reading The 10 commandments of yard design.

I think your plan has a lot of promise though. I disagree with the comment about too much track. If switching is what you're interested in rather than continuous running, that's up to you, and this plan will offer lots of that.




a_batey
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I just realised that the

I just realised that the image hasn't come out to clear. May just be my work pc cause it seemed fine at home last night.

I agree with there being to much track. this is one fear i have had in designing a small layout  with lots of operation.

I like the idea of removing the classification tracks from the top module. I could possibly put in another industry maybe a waterfront or something in that area.

The bottom module seemed really cluttered to me but my idea of this module was that the yard will fit into a larger layout in the future. I think i need to take a look at this again.

The switch back on the bottom yard it does seem to short. My max train length was going to be 1 metre but that track is restraining the yard movements. i had not thought of a turn table on the bottom either as i will be running steam.

 Would like to comment on a few more things but i have to get back to work. This input has been very good and i see a few things that need to be looked at and that's what this was all about.

I will try make some modifications tonight and post up a revision.

Thanks Guys

Try the link to the picture because you may be able to see it better. When i re-sized it for the post some things disappeared

 http://www.nscale.net/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=55719&g2_GALLERYSID=ed1a815858e4c352f380d6858169a6d2


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a_batey
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A bit of an update. Had a

A bit of an update. Had a look at the top section and tried to simplify it. I think i am starting to achieve something i like.

Still going to have similar industry before but may put a coal supply or majestic hardware up in the top left. The other industry will be the creamery with ice house, team track, earls oil and maybe a backdrop building of some other industry that allows a variety in freight types. The turntable will have storage trcks on the other side.

 Ill see how i go with the other half tomorrow but for now its off to my modeling bench to take a closer look at my 3 new additions to my roster and some additons to my on30 roster that need repainting. Im going to be busy tonight i think.


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BryanC
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Adrian, starting to take

Adrian, starting to take shape! It's looking very good!

Maybe you could place the lower tracks at an angle to avoid them being parallel to the edge of the layout? I think this will make it look even better. Just my thoughts!


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Bryan C
Alligator Lines "The Eclectic Line of the South"

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epumph
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classification and ready track

Adrian, looks like you could use the 4 yard tracks as a classification yard. then take small numbers of cars from each of the 4 yard tracks and place them on the middle track of the upper set of 3 - the one with the x-over. you could block a whole train, then have motive power sent to it and off you go on the main. Does this sound plausable to the rest of you guys?

Gene


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Turtle Creek Industrial RR




railohio
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Yards

code40 wrote:
What's the purpose of the spur track at the top right? There doesn't appear to be room for an industry, but if it's meant to be a yard lead, it's too short.

If you look closely you'll see that it's not a yard lead as it appears to cross on a diamond at the end of the yard rather than start there. As for not being an industry track, I disagree. It's quite possible that it is an industry track without modeling the actual structure. It saves a good deal of space and the cost of buying and building another structure for the layout.

As for the comments about a classification yard, I stand by my comments that such is not necessary as it's being suggested.  The simple fact is that it should only take two tracks to sort cars for this small of a layout. One to pull them off of and one to put them back on. That can be accomplished with a passing siding and another spur. Yards take up a good deal of space, time, and money and generally aren't worth the investment on a layout this size. If everybody is suggesting one because it's "railroady" then their efforts are misguided. If the original poster wants one because of aesthetics, that's another thing thing, but to try to justify one on this layout for operations is rather far fetched.


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a_batey
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Once again good points

Once again good points raised by all.

As a few of you have questioned the size of the bottom yard or rather the need for a yard i will tell you why its there. The bottom module was to become a major yard on a future layout (in an ideal word when i have more space). The main line was to pass through this module with two arival departure tracks and 4 classification tracks.

As some of you have questioned it, its got me thinking like do i really need that... So im thinking of altering it to only have 1 arival/dep track and 3 classification tracks. The three clasification tracks will be used for north freight and south freight and car storage.

 Which will make more room for another industry or a servicing facility, possibly a freight house and car clean out track. Ill have a good look at this tonight and let you know what i come up with.

Maybe its time to try name some of the areas to make it easier for explaination.  Any constructive critisism on the revised section?


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DesertRat
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One Sugestion
What about adding a crossing / interchange point from another railroad... It would add another "Industry" to switch even if you could not have enough room to run a train.
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code40
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Yards

I don't think people add yards to their trackplan because they're "railroady" or look nice. A yard represents a considerable cost in track components and maintenance. The only good reason for including a yard is if you enjoy yard operations. The yard can be way too big for the rest of the layout; in fact I've seen layouts that are just a yard. Trains are made up, go to staging, and return later to be taken apart.

A layout should reflect the interests of the owner, not what someone else says is correct. 




a_batey
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Been working at it again

Been working at it again tonight. feel i have something i really like but im still open for a few small changes.

 


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railohio
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That looks much better!I've

That looks much better!

I've got a few more points, mostly stylistic in nature.

In the top town dual turntable leads aren't necessary if this is just a branch. Generally those are used to service two locomotives simultaneously or to hold finished outbound power and still be able to accept inbound power for servicing. At the end of a branch generally all that would need to be done is a quick turn and maybe a refill of water. You can safely remove the second turntable there, but add another at the bottom town because you say someday you'll use that as a full yard which would need to service multiple locomotives. Also note that if you don't include full tracks off the turntables at least add a short section opposite the lead to prevent a locomotive from overshooting the track. Almost every prototype turntable has them and they are useful on models, too. It doesn't need to be shown on the plan since it's literally just an inch long, but it's a detail to remember.

At the bottom town, I wonder what the double ended track next to the turntable is. It looks to me like a track for cabooses. If it is that's a great way to plan ahead for greater operations. I'd also suggest lengthening the yard tracks to the end of the table so you can get the most capacity out of them and make it easier to extend them on to another table in the future. Finally, if this is going to be a modular layout, even if you're just planning ahead for moving in the future, I'd try to avoid having the yard lead at the bottom cross the table joint. It will be much easier to set it up in the future again.


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Komata
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New Layout Design and would like people to tell me whats wrong w

Adrian

FWIW, my few cents

Given that you want an American-based layout and that the way the US does things is somewhat different from Australasian practice, I wonder if you might gain more flexibility by connecting the dead-end track (the one that is located between the loop and the turntable  in the 'top' module - parallel with the loop) with the upper track of the loop - thereby creating two loops with a central 'Main' or 'Arrival' road.  At the moment it goes nowhere, and is effectively 'dead' space which will be difficult to get at and work.

IMHO, if you do this you give yourself another 'run-around- track, an additional area to park wagons, passenger cars or locomotives in, and an additional 'escape' route if the other tracks are occupied .

If you absolutely 'must' have a dead-end siding, you can run one off the end of the proposed new loop.

As far as the 'Loco shed is concerned, a branch line tends to have the turntable placed away from the station - doing so keeps smoke and soot away from the public area. 

Loco sheds in these situations usually consist of a 'Shed' road leading into the shed itself, a Loco-storage siding which can hold a second locomotive if required and a single track (aka Turntable Lead, Table Road - the terms vary) onto the turntable with a very short length of track at the other end of the table that is an extension of the track serving the 'table.  This is merely a 'run-off'/overshoot track, just in case the driver forgets to apply brakes. 

Remember, the 'table is only there to turn the loco.  it has no other function.  if you run tank engines of course, there will be no need for the table anyway, as 'tanks are bi-directional

The water tower tends to be placed where the shed road connects with the Turntable road, and near the coaling facility (usually bins, with the coal being hand-shovelled into the tender)  Sometimes there is an additional water standpoint near the station, though this is not common.

As I said, FWIW - hope it helps.

 Komata

"TVR - serving the Northern Taranaki . . "


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Komata

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epumph
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That x-over has me confused

Hi all, I am still wondering about what appears to me to be a crossover and not 2 switches.  If an inbound train comes into the yard and stays to the right it will go over the cross over and then wind up near the left end of the bottom module. So where will the cars be parked? how will the switcher(s) get to them? If the train takes the left or straight path it will be on one of the 2 tracks that appear to be for arrival/departure. How will the engine escape (asuming an outbound train is waiting on the other track) to the engine servie area? I am really enjoying this thread as it makes me think about train movements and as a relative newcomer that is a good thing. Hope no one takes these as criticisms.

Gene


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Yours,

Gene

Turtle Creek Industrial RR




railohio
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I assumed that "crossing"
I assumed that "crossing" to be a double slip switch. They are rare in American railroading and modeling but since the designer is from overseas he may not think twice about using it.
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epumph
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Well that clears that up!

Railohio, thanks for the info. I have seen slip switches on plans and in prototype photos but it didn't occur to me that I was missing the boat on this one!

Gene


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Yours,

Gene

Turtle Creek Industrial RR




a_batey
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 A bit of an update on my

 A bit of an update on my layout planing process

Firstly all the discussion that has gone on here has helped me greatly. I have learnt a lot. Some sections are undecided but while pondering those sections i decided to do something else.

More to the point. I was reading else where about layout operations and industries and that it is important to take a close look at this during the design process. Careful planing should allow me to get a more flowing operation going on my layout. So since then i have given some idea as to the style of industry and there freight cars required to run them. What are your thoughts?

 


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DesertRat
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Traffic

It is always good to keep in mind where your industries are going to ship to and where they are going to be receiving cars from. Advanced planning is good.

It is good to have some industries that send /receive cars from other industries on your layout (The rest would send / receive from interchange.) This can be hard to justify on a small layout... even in the old days an industry probably is not going to ship across town in a freight car. Industries on a small layout that exchange cars should be separated by a view block (Which you have), that would make them appear to be in separate towns.

It seems like you have a lot of industries that will receive / ship via an interchange, That is a good thing. As part of the planning process I would count up the daily traffic that will be going through the interchange and be sure that you have enough storage.

BTW it looks like a good layout plan. Lots of good operational possibilities

Christopher


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RBMNfan
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I would move the turntables

I would move the turntables closer to the maintrack. On the bottom move it into the corner on the middle module from a switch coming straight off your passing siding, if you have the space (which I believe you do from your drawing).Or if that won't work redisign your yard lead so that a locomotive can uncouple and get serviced in as few moves as possible. With you current design, if a locomotive cuts off its train on your A/D track from the branchline then it has to move forward, reverse , reverse and reverse again to get to turntable. Seems like a lot of work to me.

2nd on the other end  module I would consider puting the turntable on the end of the passing siding.




taz-n-rr
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This has been a really

This has been a really informative thread, the layout looks great.  I do have an operational question to help my ignorance please.  For sending cars out the interchange on the right, what would be done, would it be like this?
 
Drag some cars out from the upper or lower part of the layout, and park them there, uncouple the locomotive and caboose returning them to their home tracks.  The cars would sit at the interchange as the outside railroad picks them up and returns other cars that just happen to look a lot like the ones picked up ( Tongue out ).  Then the home road would send out a new crew with locomotive and caboose to pick up these cars to be loaded and emptied (as appropriate) back on the home tracks.  I guess another operation could be drop off some cars for interchange, and drag some to the other end of the layout.
 
As I puzzled over this, this is what I believe I will be doing on my future layout with its own interchanges.  But it presents a question.  The double interchange tracks may be a bit short to park a full train there for interchange, and may need lengthened.
 
Neat work!
Charles




DesertRat
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Interchange

In the above example I might add a "dummy" track crossing the main line of the MR. then there would be a connection track between the siding and the line from the other railroad. At the crossing there could be signals and perhaps a interlocking tower depending on the era. Between operating secessions the cars left on the track could be removed and replaced with others by GHA (Giant Hand Action).

OR if you have room you could have a locomotive from another railroad come out of hidden storage and exchange the cars..

Or you could have a complete foreign train come out of hiding and travel on your main line with cars to your yard....

There are lots of possibilities.

 

 


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I Never Met A Train I Did Not Like


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